awesome-lua
love
awesome-lua | love | |
---|---|---|
11 | 258 | |
3,757 | 4,415 | |
- | 3.3% | |
0.0 | 9.7 | |
25 days ago | 2 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-lua
-
Gearing up for Lua
If you're familiar with awesome-lists, you'll be happy to know that an awesome-lua repository does in fact exist. This list contains more interesting stuff about the language, along with going deeper into certain niches that I'm not even going to start to touch.
-
What's your opinion on Lua programming language?
Lua has a lot going for it. Its memory footprint is nicely small, its practical expressiveness is quite high (though not as high as Python's or Perl's), luajit's runtime performance is very good for such a highly-expressive language, and it has a great set of libraries integrating with a lot of commonly-used services.
-
Advice to Aimless, Excited Programmers (2010)
I believe there is a way to accomplish this without seeking input from people on Reddit or message boards for new domains to contribute to.
There are lists on Github that curate libraries native to a particular programming language. For example, there is a list for Lua (https://github.com/LewisJEllis/awesome-lua) and another for Python (https://github.com/vinta/awesome-python). Explore these lists to identify areas that may require assistance. Some of these lists have not been updated for years, so it is worthwhile to conduct additional research on the domain before undertaking a project.
I have personally completed a project using this approach, although I did have some background knowledge in that domain.
-
Where do I go after learning lua?
This was a list I got in my mind without googling... for more inspiration and see what others are doing take a look at awesome Lua: https://github.com/LewisJEllis/awesome-lua
- Library support situation?
-
there seems to be an alarmingly small amount of support for lua compared with other programming languages
Check out awesome-love2d on github, there's tons of libraries for all sorts of stuff including UI. Also check out awesome-lua.
-
Any good Lua Modules out there ?
So I’m 100% not the person to ask but usually the “awesome” lists on GitHub are a good place to start. Here is the awesome-lua repo for example.
-
Beginneer's guide to using Luarocks on neovim plugins
Disclaimer: i'm still new to this world as well, i went through this for making use of luacheck, a linter tool for Lua, but the possibilities are just endless, you can take a peek at some awesome-lua repo on GitHub to find out the amazing tools that you can implement to your projects
-
Lua Limitations
Look at all the awesome stuff you can do with Lua.
-
OOP in Love2d
https://github.com/LewisJEllis/awesome-lua#object-oriented-programming
love
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
-
Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
-
Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
-
Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
-
Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
-
Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
-
How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
-
I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
middleclass - Object-orientation for Lua
raylib - A simple and easy-to-use library to enjoy videogames programming
luarocks - LuaRocks is the package manager for the Lua programming language.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
MonoGame - One framework for creating powerful cross-platform games.
luv - Bare libuv bindings for lua
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
classic - Tiny class module for Lua
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
blog - gamedev blog
bevy - A refreshingly simple data-driven game engine built in Rust