autocxx
gdnative
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autocxx | gdnative | |
---|---|---|
17 | 93 | |
2,038 | 3,560 | |
2.0% | 0.4% | |
7.7 | 6.4 | |
about 1 month ago | 17 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
autocxx
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How do you feel about comments made by Tim Sweeney?
Meanwhile, one of the best C++ sources which community mostly think of - Chromium - starting to experience with Rust. If i'm not mistaken using https://github.com/google/autocxx
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The Val Object Model : Dave Abrahams, Sean Parent, Dimitri Racordon, David Sankel
There's bindgen, cxx and autocxx. Obviously not as convenient as C++ calling C++; the more you need to interoperate with C++ code the more it makes sense to just stay with C++.
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Are we reference yet? C++ references in Rust
If you want to reach the author for a correction, perhaps leave a comment on the Medium post or perhaps mention it on the autocxx PR I found this article from.
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The Unicode Consortium announces ICU4X 1.0, its new high-performance internationalization library. It's written in Rust, with official C++ and JavaScript wrappers available.
Rust and C++ are not directly interoperable, but you can try to use some fancy libraries if your C++ codebase is simple. Google is taking on this gargantuan task with autocxx. I believe it is related to their exploration efforts to bring Rust to Chrome.
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Mark Russinovich (Azure CTO): "it's time to halt starting any new projects in C/C++ and use Rust"
I used autocxx in a recent project and was amazed at how easy it was to call into C++ -- Rust Analyzer was even able to provide completion hints.
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The State Of Rust In 2022 – De Programmatica Ipsum
Sure, they can improve C++ interop - and they have been - but that doesn't help them maintain the dozens of millions of lines of C++ they (Google, and others) currently have. Carbon is a pragmatic solution to the state of affairs in C++ that doesn't require them to rewrite all of their existing code to improve its maintainability.
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Programming languages endorsed for server-side use at Meta
The areas you mentioned (CLI, web services, low level systems programming) are not mutually exclusive. Doing a good job on one doesn't mean something else is affected.
The folks who worked on the most popular command line argument parser (https://docs.rs/clap/latest/clap/#example) made a positive contribution that didn't detract from any other use case.
Similarly, the folks working on improving Rust for web services will also make it better for systems programming. In a blog post published today (https://blog.rust-lang.org/inside-rust/2022/07/27/keyword-ge...), they discuss keyword generics, a feature that will be equally helpful for `async` code and `const` functions evaluated at compile time.
There is already some interoperability with C++ (http://cxx.rs) and ongoing research into automating this interoperability (https://github.com/google/autocxx, https://github.com/google/crubit). Feels like there's enough effort
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Google brands Carbon language as an 'experimental successor to C++'
That's not at all in Rust's bill, it needs an interaction layer to talk to C++. Efforts like cxx (and google's own autocxx) try to make this layer more automated and less painful, but the layer is still there, it still has a cost, and it doesn't erase the impedance mismatches between the languages.
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Carbon Language: An experimental successor to C++
Notably Google is also investing in autocxx to make C++/Rust bidirectional interoperation easier
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Carbon - an experimental C++ successor language
Again, not really...? A lot of the proposed ABI changes (for C++ - I don't know what they're planning for Carbon) are trivial to automatically fix if you have source access. If you don't have source access, you "only" need to maintain the ABI at the boundaries between foreign code and your code, which is quite possible (especially after the success of autocxx and related projects in the Rust <-> C++ world)
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
cxx - Safe interop between Rust and C++
bevy - A refreshingly simple data-driven game engine built in Rust
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
macroquad - Cross-platform game engine in Rust.
jakt - The Jakt Programming Language
wgpu - Cross-platform, safe, pure-rust graphics api.
sonyflake-rs - 🃏 A distributed unique ID generator inspired by Twitter's Snowflake.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.