Arcade
Panda3D
Arcade | Panda3D | |
---|---|---|
47 | 42 | |
1,610 | 4,270 | |
0.4% | 0.7% | |
9.3 | 9.4 | |
7 days ago | 9 days ago | |
Python | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arcade
- Not only Unity...
- GitHub - pythonarcade/arcade: Easy to use Python library for creating 2D arcade games.
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Ask HN: Those making $0/month or less on side projects – Show and tell
I work on a Python game engine called Arcade[1] and other projects within it's Github organization such as pytiled-parser. We also help to drive continued development and improvement within Pyglet[2]. Recently, my efforts have been focused on creating a version which can be run in web browsers by using Pyodide and WebGL[3], though that is still fairly early stages.
Arcade's primary focus is on being an educational tool for beginner programmers, so my hope is that with browser compatibility we can lower the barrier to entry further and make it more accessible and easy to get started with. In a similar vein to the goals of browser compatibility, we've recently enabled full compatibility with Raspberry Pi through the use of OpenGL ES(and this was largely only possible thanks to the huge amount of work that everyone involved in the Mesa project puts in)
I'm not the original author of Arcade, but I am a current maintainer and put a substantial amount of time into it and it's community.
[1] - https://github.com/pythonarcade/arcade
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Arcade with PyInstaller
Interesting, looks like some of the default fonts are not getting frozen as part of the executable? I opened an issue: https://github.com/pythonarcade/arcade/issues/1252
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Arcade 2.6.14 has been released
Website: https://arcade.academy
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Ideas for a new project?
Create a game! Get some ideas here: https://arcade.academy
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Are there any tutorials for making a game in python
You can look at the example code and tutorials here: https://arcade.academy/
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Arcade version 2.6.13 has been released
Added clear method to UIManager (#1116)
Arcade can now run in headless mode on linux servers opening more possibilities for users in for example the data science community (#1107). See Headless Arcade for more information.
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Arcade 2.6.11 is out
Fixed issue #978, copy button in examples moved to the left to prevent it disappearing.
Panda3D
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Not only Unity...
Panda3D (MIT/C++) https://github.com/panda3d/panda3d
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3D desktop Game Engine scriptable in Python
For open source 3d engines that use Python check out Panda3D or Ursina. They're both a blast to use and let you write your codd how you want.
[0] https://www.panda3d.org/
[1] https://www.ursinaengine.org/
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Alternative Game Engines for Marooned Unity Developers
Panda3D: Let's you make games with c++ and python. I don't think there is an "editor" or anything like that with this engine, but it does look like there have been some decent games made with it. Could be good for smaller games. Modified BSD License.
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Game Development Post-Unity
I know a lot of people recommend Godot because it's super good but if you want a more code oriented and batteries included engine I recommend Panda3D [0] it's open source, super mature (it's actually one of the oldest continously developed game engines), and can be used form Python and C++. Not sure why it's not more popular it's flexiable and super fun to use.
[0] https://www.panda3d.org/
- The Open Source Framework for 3D Rendering and Games
- Making games
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What are some of the most impressive uses of photogrammetry in games that you've seen?
Some of the game engines we have now have photogrammetry technology built-in, meaning that developers can easily integrate it into their games. This allows for even more detailed and realistic environments to be created in 3D games. The most prominent being Unreal, Unity, and Lumberyard -- including new and beginner-friendly ones like Panda3D and Yahaha. All of these game engines have photogrammetry at their core to help developers create realistic 3D models and textures quickly and efficiently.
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Here are some tips on mentoring junior developers in a collaborative team?
Make sure to provide your junior developers or any new members with the resources and tools they need to succeed. This could include coding books (The Self-Taught Programmer was my favorite before), online tutorials, or access to development tools and software. There are game engines available that can be a training ground for new devs, some of the game engines I’ve tried are Panda3D, GameMaker and Godot. I’ve also tried newer engines like Yahaha, but this one is pretty easy compared to other engines so there’s really not much of a challenge. The point is, no matter what resources and tools you provide, make sure they are tailored to the skill level of your junior developers.
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If you had to develop a game in Python, what engine and tools would you use?
...and there are some samples in the source https://github.com/panda3d/panda3d/tree/master/samples
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
It's not my project, but https://www.panda3d.org/ is to my knowledge the next best step after Unity and Unreal game engines. Unlike those, panda is open source and available for C++ and Python.
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
PyOpenGL - Repository for the PyOpenGL Project
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
love - LÖVE is an awesome 2D game framework for Lua.
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
RenPy - The Ren'Py Visual Novel Engine
pyxel - A retro game engine for Python