antons_opengl_tutorials_book VS tinyrenderer

Compare antons_opengl_tutorials_book vs tinyrenderer and see what are their differences.

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antons_opengl_tutorials_book tinyrenderer
2 61
933 19,389
- -
8.3 0.0
about 2 months ago 6 months ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

antons_opengl_tutorials_book

Posts with mentions or reviews of antons_opengl_tutorials_book. We have used some of these posts to build our list of alternatives and similar projects.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing antons_opengl_tutorials_book and tinyrenderer you can also consider the following projects:

raylib - A simple and easy-to-use library to enjoy videogames programming

sokol - minimal cross-platform standalone C headers

blender - Official mirror of Blender

journey-into-opengl - This repository contains the code of the "My Journey into OpenGL" project. You can follow my progress in my blog!

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

PortableGL - An implementation of OpenGL 3.x-ish in clean C

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"