antons_opengl_tutorials_book
journey-into-opengl
antons_opengl_tutorials_book | journey-into-opengl | |
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2 | 1 | |
933 | 0 | |
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8.3 | 7.6 | |
about 1 month ago | 24 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
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antons_opengl_tutorials_book
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Question about GLFW / GLEW in C with shaders
So, I decided to try out this code, which renders a purple triangle. It works fine, but then I wanted to read in files rather than defining the shaders in the code. So, I made a function that reads in a file:
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How do I get started with OpenGL and C?
here's a bunch of great source code examples https://github.com/capnramses/antons_opengl_tutorials_book
journey-into-opengl
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Exploring Computer Graphics: Weekly Chronicle #1
You can also follow the progress of this project in the GitHub repository. With all this setup out of the way, I was able to draw a simple window:
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
RenderFlow - Visualize fluid simulation result with graphics API
blender - Official mirror of Blender
journey-into-computer-graphics - About This repository contains the code of the "My Journey into Computer Graphics" project. You can follow my progress in my blog!
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
PortableGL - An implementation of OpenGL 3.x-ish in clean C
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input