annileen
NazaraEngine
annileen | NazaraEngine | |
---|---|---|
1 | 1 | |
20 | 667 | |
- | 2.4% | |
1.5 | 9.7 | |
7 months ago | 20 days ago | |
C++ | C++ | |
MIT License | MIT License |
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annileen
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Implementing C++20 modules in an existing game engine
You can try to build them to compare the files (headers and modules), because I think I lack knowledge on what to check. Maybe I have a misconfiguration on VS or something.
NazaraEngine
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Finally managed to make my own shading language working! (need some opinion about the lang)
And here's the C++ code, which is the same for both OpenGL and Vulkan, please note this is a low-level rendering test and I'm trying to make it much easier to use.
What are some alternatives?
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
modules-report
magnum-examples - Examples for the Magnum C++11 graphics engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
TML - 🎮 Simple 2D graphics library for C++
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
NeoELF - 3D game engine based on BlendELF
Majid - a vulkan renderer made in C.
Nexus - Vulkan Game-Engine Project
openspades - Compatible client of Ace of Spades 0.75