Amethyst VS thetawave-legacy

Compare Amethyst vs thetawave-legacy and see what are their differences.

Amethyst

Data-oriented and data-driven game engine written in Rust (by amethyst)
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Amethyst thetawave-legacy
22 5
7,803 193
- 1.0%
6.6 0.0
over 2 years ago almost 3 years ago
Rust Rust
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Amethyst

Posts with mentions or reviews of Amethyst. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-02.

thetawave-legacy

Posts with mentions or reviews of thetawave-legacy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-21.
  • My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
    4 projects | /r/rust | 21 Jul 2022
    That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
  • Theta Wave v0.1.5 "Formations" Update
    1 project | /r/rust | 15 Apr 2021
    Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
  • Theta Wave v0.1.4 "Foundations" Update
    4 projects | /r/rust | 16 Mar 2021
    I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?

What are some alternatives?

When comparing Amethyst and thetawave-legacy you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

vulkano - Safe and rich Rust wrapper around the Vulkan API

rust-sdl2 - SDL2 bindings for Rust

Zenith - A space-themed shoot 'em up game.

rust-sfml - SFML bindings for Rust

boids-rs - Boids Flocking Simulation implemented in Rust using the Amethyst game engine

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

sanity - procedurally generated roguelike game written with rust and amethyst

piston - A modular game engine written in Rust

name-needed - 🕹 A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.

specs - Specs - Parallel ECS

good-web-game - An alternative ggez implementation on top of miniquad.