thetawave-legacy VS boids-rs

Compare thetawave-legacy vs boids-rs and see what are their differences.

boids-rs

Boids Flocking Simulation implemented in Rust using the Amethyst game engine (by henninglive)
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thetawave-legacy boids-rs
5 2
193 6
1.0% -
0.0 0.0
almost 3 years ago almost 3 years ago
Rust Rust
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

thetawave-legacy

Posts with mentions or reviews of thetawave-legacy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-21.
  • My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
    4 projects | /r/rust | 21 Jul 2022
    That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
  • Theta Wave v0.1.5 "Formations" Update
    1 project | /r/rust | 15 Apr 2021
    Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
  • Theta Wave v0.1.4 "Foundations" Update
    4 projects | /r/rust | 16 Mar 2021
    I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?

boids-rs

Posts with mentions or reviews of boids-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-16.
  • Boid Simulation
    5 projects | /r/rust | 16 May 2021
    I initially liked https://github.com/henninglive/boids-rs specifically for it's use of Quaternions. But yours does look more impressive.

What are some alternatives?

When comparing thetawave-legacy and boids-rs you can also consider the following projects:

Amethyst - Data-oriented and data-driven game engine written in Rust

vulkano - Safe and rich Rust wrapper around the Vulkan API

sanity - procedurally generated roguelike game written with rust and amethyst

Zenith - A space-themed shoot 'em up game.

specs-blit - ๐Ÿคนโ€ 2D sprite rendering extension for the specs ECS system

rust - Empowering everyone to build reliable and efficient software.

name-needed - ๐Ÿ•น A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.

boidflock - A Boid Flocking Simulation Built with Rust

good-web-game - An alternative ggez implementation on top of miniquad.