thetawave-legacy VS name-needed

Compare thetawave-legacy vs name-needed and see what are their differences.

name-needed

🕹 A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name. (by DomWilliams0)
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thetawave-legacy name-needed
5 7
193 96
1.0% -
0.0 7.6
almost 3 years ago 28 days ago
Rust Rust
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

thetawave-legacy

Posts with mentions or reviews of thetawave-legacy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-21.
  • My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
    4 projects | /r/rust | 21 Jul 2022
    That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
  • Theta Wave v0.1.5 "Formations" Update
    1 project | /r/rust | 15 Apr 2021
    Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
  • Theta Wave v0.1.4 "Foundations" Update
    4 projects | /r/rust | 16 Mar 2021
    I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?

name-needed

Posts with mentions or reviews of name-needed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.
  • Ask HN: Could you show your personal blog here?
    55 projects | news.ycombinator.com | 4 Jul 2023
  • Ask HN: How do you keep track of your to-dos? longer-term projects?
    2 projects | news.ycombinator.com | 24 Apr 2022
    For my long term side project I just dump ideas into a barely organised backlog.md [^1]. After finishing a feature or taking a few months away, I normally dive back in by browsing this and choosing the next milestone.

    It's worked well for a couple of years, and helps me keep the long term goals in mind.

    [^1] https://github.com/DomWilliams0/name-needed/blob/develop/.pl...

  • Ask HN: Share Your Personal Site
    87 projects | news.ycombinator.com | 6 Apr 2022
    https://domwillia.ms

    It uses a custom static site generator because I needed to procrastinate somehow before starting the first post... Now it's nicely stable and punishing new posts is quick and easy

  • Ask HN: Who wants to be hired? (March 2022)
    14 projects | news.ycombinator.com | 1 Mar 2022
    Location: Tallinn, Estonia (UK citizen intending to move there)

    Remote: Willing to work partly remote but I require a sponsored visa to work in Estonia

    Willing to relocate: Yes, to Tallinn :^)

    Technologies: Rust, C, Python preferably, but C++ too. I enjoy low-level work focused on performance; see my toy OS, JVM implementation and game engine on my github profile.

    Résumé/CV: https://domwillia.ms | https://github.com/DomWilliams0 | please reach out via email for my résumé

    Email: [email protected]

  • Ask HN: What are some tools / libraries you built yourself?
    264 projects | news.ycombinator.com | 16 May 2021
    I've written some pretty low-level OpenGL bindings in Rust, because the existing solutions are either too high level or over the top complexity wise.

    At the time I only had experience with the OpenGL C api and didn't want to learn a totally different Rust abstraction or mix C/C++ libraries into a pure Rust project.

    https://github.com/DomWilliams0/name-needed/tree/develop/ren...

  • Ask HN: What (side-)project are you working on?
    17 projects | news.ycombinator.com | 16 Mar 2021
    I've been alternating between two long term Rust projects, which seems to work in keeping the motivation up for both!

    A Dwarf Fortress-like game (and engine): https://github.com/DomWilliams0/name-needed

    A x64 operating system: https://github.com/DomWilliams0/DomeOS

  • Ask HN: What is your current side-project?
    12 projects | news.ycombinator.com | 4 Mar 2021
    A Dwarf Fortress-like game (and engine) in Rust: https://github.com/DomWilliams0/name-needed

    Ambitious to be sure, but after a year and a half I'm still consistently working on it, and still enjoying it!