boids-rs
Boids Flocking Simulation implemented in Rust using the Amethyst game engine (by henninglive)
Amethyst
Data-oriented and data-driven game engine written in Rust (by amethyst)
boids-rs | Amethyst | |
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2 | 22 | |
6 | 7,803 | |
- | - | |
0.0 | 6.6 | |
almost 3 years ago | over 2 years ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
boids-rs
Posts with mentions or reviews of boids-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-16.
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Boid Simulation
I initially liked https://github.com/henninglive/boids-rs specifically for it's use of Quaternions. But yours does look more impressive.
Amethyst
Posts with mentions or reviews of Amethyst.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-02.
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
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Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
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Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
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Rust, For GameDev
View on GitHub
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Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
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How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
What are some alternatives?
When comparing boids-rs and Amethyst you can also consider the following projects:
sanity - procedurally generated roguelike game written with rust and amethyst
bevy - A refreshingly simple data-driven game engine built in Rust
thetawave-legacy - A space shooter game made with Amethyst and Rust.
rust-sdl2 - SDL2 bindings for Rust
specs-blit - 🤹 2D sprite rendering extension for the specs ECS system
rust-sfml - SFML bindings for Rust
rust - Empowering everyone to build reliable and efficient software.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
boidflock - A Boid Flocking Simulation Built with Rust
piston - A modular game engine written in Rust
specs - Specs - Parallel ECS
rust-sdl - SDL bindings for Rust