ai-series-part-34 VS DotRecast

Compare ai-series-part-34 vs DotRecast and see what are their differences.

ai-series-part-34

In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations. (by llamacademy)

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)
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ai-series-part-34 DotRecast
5 -
4 394
- -
0.0 9.7
almost 2 years ago 3 days ago
C# C#
MIT License zlib License
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ai-series-part-34

Posts with mentions or reviews of ai-series-part-34. We have used some of these posts to build our list of alternatives and similar projects.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ai-series-part-34 and DotRecast you can also consider the following projects:

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mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

UrhoSharp - Code to integrate with the Urho3D engine

Riptide - Lightweight C# networking solution for multiplayer games.

ZigZag - Made a game based on a task from some Unity Junior Developer vacancy.

Duality - a 2D Game Development Framework

Stride Game Engine - Stride Game Engine (formerly Xenko)

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity