DotRecast VS Entitas

Compare DotRecast vs Entitas and see what are their differences.

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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DotRecast Entitas
- 4
402 6,911
- -
9.7 0.0
1 day ago 4 months ago
C# C#
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing DotRecast and Entitas you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

Svelto.ECS - Svelto ECS C# Entity Component System

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

Zenject - Dependency Injection Framework for Unity3D

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

gdnative - Rust bindings for Godot 3

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

MediaPipeUnityPlugin - Unity plugin to run MediaPipe