ai-series-part-26
Unity-RTS-Selection
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ai-series-part-26 | Unity-RTS-Selection | |
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1 | 2 | |
5 | 74 | |
- | - | |
0.0 | 10.0 | |
over 2 years ago | over 1 year ago | |
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- | MIT License |
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ai-series-part-26
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Learn How to Implement RTS-Style Drag Selection, Click to Select, SHIFT+Click to Add to/Remove From Selection, and Issue Movement to Multiple NavMeshAgents | AI Series Part 26 | Full Tutorial in Comments
As always, full project code is available on GitHub!
Unity-RTS-Selection
What are some alternatives?
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
UnityFurShader - 🐈 Fur shader for Unity.
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
Unity-RTS-Selection - Unity RTS-style unit selection
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP