Unity-RTS-Selection VS Unity-RTS-Selection

Compare Unity-RTS-Selection vs Unity-RTS-Selection and see what are their differences.

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Unity-RTS-Selection Unity-RTS-Selection
2 1
74 2
- -
10.0 10.0
over 1 year ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-RTS-Selection

Posts with mentions or reviews of Unity-RTS-Selection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.

Unity-RTS-Selection

Posts with mentions or reviews of Unity-RTS-Selection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.

What are some alternatives?

When comparing Unity-RTS-Selection and Unity-RTS-Selection you can also consider the following projects:

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

UnityFurShader - 🐈 Fur shader for Unity.

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

ai-series-part-26 - In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP