ai-series-part-25 VS flowfield-unity

Compare ai-series-part-25 vs flowfield-unity and see what are their differences.

ai-series-part-25

In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone. (by llamacademy)

flowfield-unity

Unity project with Flow Field implementation based on Eikonal Equation. (by bjkarasek)
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ai-series-part-25 flowfield-unity
1 1
2 6
- -
0.0 5.2
over 2 years ago 8 months ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-25

Posts with mentions or reviews of ai-series-part-25. We have used some of these posts to build our list of alternatives and similar projects.

flowfield-unity

Posts with mentions or reviews of flowfield-unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-25 and flowfield-unity you can also consider the following projects:

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

HSV-Color-Picker-Unity - HSV color picker for Unity UI