ai-series-part-14
menu-controller
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ai-series-part-14 | menu-controller | |
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C# | C# | |
MIT License | MIT License |
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ai-series-part-14
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Baking a NavMesh Area Around the Player - Runtime NavMesh Baking Part 2 | AI Series Part 14 | Full Tutorial in Comments
As always, full project code is available on GitHub!
menu-controller
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Easily Manage the State of Your UI With This Pattern to Save Yourself Headaches | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
MonikAI - Monika from DDLC keeping you company on your desktop!
HSV-Color-Picker-Unity - HSV color picker for Unity UI
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
GameDevTutorials - Houses various game development tutorials and resources.
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
doors - Learn how to create multiple different types of doors in Unity
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.