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ai-series-part-14
Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
As always, full project code is available on GitHub!
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Related posts
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How to Implement Enemy Abilities (aka Skills ) with ScriptableObjects Part 1 | AI Series Part 21 | Full Tutorial in Comments
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Optimizing Runtime NavMesh Generation - 99.94% improvement over AI Series Part 14 in AI Series Part 14.5 | Full Tutorial in Comments and in Cross-post
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Spawning Enemies on a Procedurally Baked NavMesh and Managing Chasing the Player | AI Series Part 15 | Full Tutorial in Comments