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ai-series-part-21
Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Related posts
- How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
- How to Implement Enemy Abilities (aka Skills) with ScriptableObjects Part 1 | AI Series Part 21 | Unity Tutorial
- Optimizing Runtime NavMesh Generation - 99.94% improvement over AI Series Part 14 in AI Series Part 14.5 | Full Tutorial in Comments and in Cross-post
- Spawning Enemies on a Procedurally Baked NavMesh and Managing Chasing the Player | AI Series Part 15 | Full Tutorial in Comments
- Baking a NavMesh Area Around the Player - Runtime NavMesh Baking Part 2 | AI Series Part 14 | Full Tutorial in Comments