Spawning Enemies on a Procedurally Baked NavMesh and Managing Chasing the Player | AI Series Part 15 | Full Tutorial in Comments

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  • ai-series-part-15

    Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.

  • As always, full project code is available on GitHub!

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