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Ai-series-part-21 Alternatives
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ai-series-part-23
Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance
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ai-series-part-22
Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
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ai-series-part-24
Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
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ai-series-part-21 reviews and mentions
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How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
This week is Part 23 of the AI Series (and part 3 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast projectile ability: Ice Lance. Instant-cast skills are really good options for weaker, more frequent skills to keep the player on their toes! We'll reuse the bullet mechanic first implemented in AI Series Part 7 and combine that with the foundational SkillScriptableObject code done in the last 2 videos ( Part 1 - Foundation & Jump Attack and Part 2 - Fire Breath ) to implement this ability.
- How to Implement Enemy Abilities (aka Skills) with ScriptableObjects Part 1 | AI Series Part 21 | Unity Tutorial
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How to Implement Enemy Abilities (aka Skills ) with ScriptableObjects Part 1 | AI Series Part 21 | Full Tutorial in Comments
As always, full project code is available on GitHub!
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workos.com | 19 Apr 2024
Stats
llamacademy/ai-series-part-21 is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ai-series-part-21 is C#.