ai-series-part-12 VS KinetixAIDemos

Compare ai-series-part-12 vs KinetixAIDemos and see what are their differences.

ai-series-part-12

Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target. (by llamacademy)

KinetixAIDemos

A sample Unity Project used to test Kinetix AI Features (by dilmerv)
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ai-series-part-12 KinetixAIDemos
2 1
6 4
- -
0.0 4.3
over 2 years ago 11 months ago
ShaderLab ShaderLab
MIT License -
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ai-series-part-12

Posts with mentions or reviews of ai-series-part-12. We have used some of these posts to build our list of alternatives and similar projects.

KinetixAIDemos

Posts with mentions or reviews of KinetixAIDemos. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-12 and KinetixAIDemos you can also consider the following projects:

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.