ActionKid VS FunGEn

Compare ActionKid vs FunGEn and see what are their differences.

ActionKid

A video game framework for haskell (by egonSchiele)

FunGEn

A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell (by haskell-game)
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ActionKid FunGEn
- 2
48 81
- -
0.0 6.3
over 8 years ago 8 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

FunGEn

Posts with mentions or reviews of FunGEn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.
  • Dhall: A Gateway Drug to Haskell
    27 projects | news.ycombinator.com | 7 Jun 2022
    A few more:

    https://github.com/simonmichael/hledger - Robust, fast, intuitive plain text accounting tool with CLI, TUI and web interfaces

    https://github.com/simonmichael/shelltestrunner - Easy, repeatable testing of CLI programs/commands

    https://github.com/simonmichael/quickbench - Easily time one or more commands with one or more executables and show tabular results

    https://github.com/haskell-game/fungen - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

    https://haskell-game.dev - a small selection of many games written in Haskell

  • Asteroid clone... two of them? A paper on functional programming in video games
    4 projects | /r/haskellgamedev | 28 Apr 2021
    If you didn't already find it, https://github.com/haskell-game/fungen#readme might have some relevant docs/material.

What are some alternatives?

When comparing ActionKid and FunGEn you can also consider the following projects:

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

aeson-tiled - Aeson instances for Tiled map editor types

rattletrap - :car: Parse and generate Rocket League replays.

tateti-tateti - Meta tic-tac-toe ncurses game.

werewolf - A game engine for running werewolf in a chat client

breakout - Breakout

general-games - Haskell package with helpful structures for a variety of games

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

dominion - A Dominion simulator in Haskell

fwgl