ActionKid VS reflex-sdl2

Compare ActionKid vs reflex-sdl2 and see what are their differences.

ActionKid

A video game framework for haskell (by egonSchiele)

reflex-sdl2

A minimal host for sdl2 based reflex apps. (by schell)
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ActionKid reflex-sdl2
0 0
43 26
- -
0.0 0.0
over 7 years ago almost 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

reflex-sdl2

Posts with mentions or reviews of reflex-sdl2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reflex-sdl2 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ActionKid and reflex-sdl2 you can also consider the following projects:

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

SFML - Low level Haskell bindings for SFML 2.x

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

aeson-tiled - Aeson instances for Tiled map editor types

rattletrap - :car: Parse and generate Rocket League replays.

tateti-tateti - Meta tic-tac-toe ncurses game.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

yampa2048 - 2048 game clone using Yampa FRP library

HGE2D - 2D game engine written in Haskell

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

fwgl