acl
FlaxEngine
acl | FlaxEngine | |
---|---|---|
5 | 18 | |
1,269 | 5,461 | |
- | 1.8% | |
8.7 | 9.9 | |
5 days ago | 6 days ago | |
C++ | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
acl
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How do other motion capture suits manage large file sizes?
Cleaned and compressed are whatever they turn out to be. Use ACL, https://github.com/nfrechette/acl
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I converted a massive library of mo-cap animations to .fbx which you can use freely with ALMOST no restrictions
For such animations make sure to check out ACL (animation compression library) by /u/zeno490. There are some stats and implementation details on how well it works on his blog: http://nfrechette.github.io/
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Rasterization in slow motion
Yep. That lib is great. And, similarly https://github.com/nfrechette/acl and https://github.com/BinomialLLC/basis_universal
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What's the reason why some newer games are really huge in size?
At the minimum BC compression is used for most textures and Crunch is pretty popular so we're definitely never ignoring that end. Draco (for geometry) isn't as popular as it should be. Animation is the main area that gets skimped and we're mostly still just doing crude keyframe reduction as stuff like ACL (https://github.com/nfrechette/acl) hasn't really taken off (it has a shit API and shit examples).
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What interpolating method should I use to interpolate between two scale key frames of a skeletal joint? I currently LERP between position keys, and SLERP between orientation(quaternion) keys. Should I also just use LERP for scaling? I remember reading somewhere to use a log function.
Animation compression is a science in itself. https://github.com/nfrechette/acl is a pretty serious project for that.
FlaxEngine
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Not only Unity...
Flax (MIT/C++) https://github.com/FlaxEngine/FlaxEngine
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I would say to Unity developers, don't use Godot.
For 3D games, check out the engine: Stride Engine or Flax Engine.
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Alternative Game Engines for Marooned Unity Developers
Flax Engine: C# and C++, Global Illumination system, Visual scripting, Full Source Code Available, 4% royalties after $250,000 (threshold is per quarter, not all time). The engine honestly looks really good, so it could be worth taking a closer look, but does lack tutorials.
- List of Unity alternatives
- Unity: We Have Heard You
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What features would you like to see that are not available in leading game engines
It sounds like you're asking them to just remake https://flaxengine.com. (Minus ECS)
- Why is there a lack of cool repos?
- Flax Game Engine – A true game changer
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What are people's thoughts on Flax Engine?
As the title says, what are people's thoughts on Flax Engine. (Link for anyone who hasn't heard of it)
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Unity Face Mass Protest After CEO Purchases Malware Company, Lays Off Hundreds, & Calls Devs Idiots
Flax (4% royalty after 100k revenue) looks to be the most Unity-like, and seems to be pretty polished, if also new and lacking features. That's all I know about it so far. Its pricing model is similar to Unreal's and, like Unreal, it's source-available (but not truly open-source).
What are some alternatives?
kanzi-cpp - Fast lossless data compression in C++
Godot - Godot Engine – Multi-platform 2D and 3D game engine
basis_universal - Basis Universal GPU Texture Codec
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Animation-Magic - A cool visualization of all the math that powers 3D character animations.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
bevy - A refreshingly simple data-driven game engine built in Rust
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
sevenzipjbinding - 7-Zip-JBinding
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2