acl
LearnOpenGL
acl | LearnOpenGL | |
---|---|---|
5 | 624 | |
1,267 | 10,261 | |
- | - | |
8.7 | 3.8 | |
7 days ago | 10 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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acl
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How do other motion capture suits manage large file sizes?
Cleaned and compressed are whatever they turn out to be. Use ACL, https://github.com/nfrechette/acl
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I converted a massive library of mo-cap animations to .fbx which you can use freely with ALMOST no restrictions
For such animations make sure to check out ACL (animation compression library) by /u/zeno490. There are some stats and implementation details on how well it works on his blog: http://nfrechette.github.io/
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Rasterization in slow motion
Yep. That lib is great. And, similarly https://github.com/nfrechette/acl and https://github.com/BinomialLLC/basis_universal
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What's the reason why some newer games are really huge in size?
At the minimum BC compression is used for most textures and Crunch is pretty popular so we're definitely never ignoring that end. Draco (for geometry) isn't as popular as it should be. Animation is the main area that gets skimped and we're mostly still just doing crude keyframe reduction as stuff like ACL (https://github.com/nfrechette/acl) hasn't really taken off (it has a shit API and shit examples).
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What interpolating method should I use to interpolate between two scale key frames of a skeletal joint? I currently LERP between position keys, and SLERP between orientation(quaternion) keys. Should I also just use LERP for scaling? I remember reading somewhere to use a log function.
Animation compression is a science in itself. https://github.com/nfrechette/acl is a pretty serious project for that.
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
kanzi-cpp - Fast lossless data compression in C++
raylib - A simple and easy-to-use library to enjoy videogames programming
basis_universal - Basis Universal GPU Texture Codec
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Animation-Magic - A cool visualization of all the math that powers 3D character animations.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
sokol - minimal cross-platform standalone C headers
sevenzipjbinding - 7-Zip-JBinding
bevy - A refreshingly simple data-driven game engine built in Rust
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
SFML - Simple and Fast Multimedia Library