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C++ animation-compression Projects
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Project mention: How do other motion capture suits manage large file sizes? | /r/gamedev | 2023-12-04Cleaned and compressed are whatever they turn out to be. Use ACL, https://github.com/nfrechette/acl
NOTE:
The open source projects on this list are ordered by number of github stars.
The number of mentions indicates repo mentiontions in the last 12 Months or
since we started tracking (Dec 2020).
C++ animation-compression related posts
- How do other motion capture suits manage large file sizes?
- I converted a massive library of mo-cap animations to .fbx which you can use freely with ALMOST no restrictions
- Rasterization in slow motion
- What's the reason why some newer games are really huge in size?
- What interpolating method should I use to interpolate between two scale key frames of a skeletal joint? I currently LERP between position keys, and SLERP between orientation(quaternion) keys. Should I also just use LERP for scaling? I remember reading somewhere to use a log function.
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A note from our sponsor - InfluxDB
www.influxdata.com | 29 Apr 2024
Index
Project | Stars | |
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1 | acl | 1,267 |
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