acl
Animation-Magic
acl | Animation-Magic | |
---|---|---|
5 | 2 | |
1,267 | 136 | |
- | - | |
8.7 | 0.0 | |
6 days ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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acl
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How do other motion capture suits manage large file sizes?
Cleaned and compressed are whatever they turn out to be. Use ACL, https://github.com/nfrechette/acl
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I converted a massive library of mo-cap animations to .fbx which you can use freely with ALMOST no restrictions
For such animations make sure to check out ACL (animation compression library) by /u/zeno490. There are some stats and implementation details on how well it works on his blog: http://nfrechette.github.io/
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Rasterization in slow motion
Yep. That lib is great. And, similarly https://github.com/nfrechette/acl and https://github.com/BinomialLLC/basis_universal
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What's the reason why some newer games are really huge in size?
At the minimum BC compression is used for most textures and Crunch is pretty popular so we're definitely never ignoring that end. Draco (for geometry) isn't as popular as it should be. Animation is the main area that gets skimped and we're mostly still just doing crude keyframe reduction as stuff like ACL (https://github.com/nfrechette/acl) hasn't really taken off (it has a shit API and shit examples).
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What interpolating method should I use to interpolate between two scale key frames of a skeletal joint? I currently LERP between position keys, and SLERP between orientation(quaternion) keys. Should I also just use LERP for scaling? I remember reading somewhere to use a log function.
Animation compression is a science in itself. https://github.com/nfrechette/acl is a pretty serious project for that.
Animation-Magic
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I brought motion capture data captured on a VR headset to the browser using C++ and OpenGL
The CMakeLists.txt is super simple: https://github.com/diegomacario/Animation-Magic/blob/main/CMakeLists.txt
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Show HN: A cool visualization of all the math that powers 3D character animation
Hi suyash, take a look at the README for information on what all the little graphs represent: https://github.com/diegomacario/Animation-Magic/blob/main/RE...
There's also a button in the controls that allows you to open the README. Thank you!
What are some alternatives?
kanzi-cpp - Fast lossless data compression in C++
magnum-examples - Examples for the Magnum C++11 graphics engine
basis_universal - Basis Universal GPU Texture Codec
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
skia-opengl-emscripten - DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. Can be used to build UI for cross-platform app, game or website. Can support browser as HTML5 web framework or WebGL UI renderer.~~
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
tinyrenderer - A brief computer graphics / rendering course
sevenzipjbinding - 7-Zip-JBinding
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
RaZ - Modern & multiplatform 3D game engine in C++17