Wide-Open
DirectXTK12
Wide-Open | DirectXTK12 | |
---|---|---|
1 | 6 | |
3 | 1,402 | |
- | 1.0% | |
5.6 | 7.9 | |
about 2 years ago | 16 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wide-Open
-
Is Vulkan's rendering technique "Render-to-Texture"?
Well, you'll still have to provide the imageview yourself, so it's not that different than other APIs, I've made an implementation myself not a long ago, here
DirectXTK12
-
Learning DirectX 12 in 2023
DirectXTK 12 (includes SimpleMath and other goodies)
-
Reject support, return to Stack Overflow. - Microsoft
Looks like that's from https://github.com/microsoft/DirectXTK12, an open-source DX12 tool kit
-
How do I create a terrain with DirectX 8?
For example: https://github.com/microsoft/DirectXTK12
-
How to handle multithreading in concept.
or https://github.com/microsoft/DirectXTK12/wiki/Getting-Started
-
Where can I learn directx 12 from?
DirectX Tool Kit for DirectX 12
- DirectX 12 Helper libraries?
What are some alternatives?
reshade - A generic post-processing injector for games and video software.
DirectXTex - DirectXTex texture processing library
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
DirectX-Headers - Official DirectX headers available under an open source license
FFmpegInteropX - FFmpeg decoding library for Windows 10 UWP and WinUI 3 Apps
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
DirectX-Guide - DirectX Guide
D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12