WickedEngine VS vulkan-renderer

Compare WickedEngine vs vulkan-renderer and see what are their differences.

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WickedEngine vulkan-renderer
9 1
5,366 19
- -
9.5 0.0
3 days ago over 2 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WickedEngine

Posts with mentions or reviews of WickedEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.

vulkan-renderer

Posts with mentions or reviews of vulkan-renderer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing WickedEngine and vulkan-renderer you can also consider the following projects:

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

tinygltf - Header only C++11 tiny glTF 2.0 library

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Cluster - Clustered shading implementation with bgfx

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization