WACVR
MonoGame
WACVR | MonoGame | |
---|---|---|
3 | 95 | |
132 | 10,881 | |
- | 1.5% | |
6.2 | 8.9 | |
4 months ago | 8 days ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WACVR
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Wacca in Vr?
There is a way to do it, though as you may expect, doing so requires you to have the game's data (which we cannot help you acquire, that you'll have to do on your own, sorry). The VR emulation application is called WACVR, and can be found on this Github page: https://github.com/xiaopeng12138/WACVR
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Wacca VR?
Hi, project contributor here (I modeled the cab :3) As micker003 said, https://github.com/xiaopeng12138/WACVR is the official repository for WACVR. It's only a virtual "controller" for the game though. To get it working you need to get the game data, which is pretty tricky unless you know where to look.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Stride Game Engine - Stride Game Engine (formerly Xenko)
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
UniMob - Modern reactive programming library for Unity (inspired by MobX js)
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
raylib - A simple and easy-to-use library to enjoy videogames programming
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
love - LÖVE is an awesome 2D game framework for Lua.
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.