WACVR
Entitas
WACVR | Entitas | |
---|---|---|
3 | 4 | |
132 | 6,934 | |
- | - | |
6.2 | 0.0 | |
4 months ago | 5 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WACVR
-
Wacca in Vr?
There is a way to do it, though as you may expect, doing so requires you to have the game's data (which we cannot help you acquire, that you'll have to do on your own, sorry). The VR emulation application is called WACVR, and can be found on this Github page: https://github.com/xiaopeng12138/WACVR
-
Wacca VR?
Hi, project contributor here (I modeled the cab :3) As micker003 said, https://github.com/xiaopeng12138/WACVR is the official repository for WACVR. It's only a virtual "controller" for the game though. To get it working you need to get the game data, which is pretty tricky unless you know where to look.
Entitas
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
-
High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
-
Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
-
Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
Svelto.ECS - Svelto ECS C# Entity Component System
Stride Game Engine - Stride Game Engine (formerly Xenko)
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
UniMob - Modern reactive programming library for Unity (inspired by MobX js)
Zenject - Dependency Injection Framework for Unity3D
MonoGame - One framework for creating powerful cross-platform games.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
ecs - Elastic Common Schema