WACVR VS MonoGame

Compare WACVR vs MonoGame and see what are their differences.

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WACVR MonoGame
3 95
131 10,881
- 1.5%
6.2 8.9
4 months ago 4 days ago
C# C#
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WACVR

Posts with mentions or reviews of WACVR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-28.
  • Wacca in Vr?
    1 project | /r/Wacca | 11 Jun 2023
    There is a way to do it, though as you may expect, doing so requires you to have the game's data (which we cannot help you acquire, that you'll have to do on your own, sorry). The VR emulation application is called WACVR, and can be found on this Github page: https://github.com/xiaopeng12138/WACVR
  • Wacca VR?
    2 projects | /r/Wacca | 28 Jan 2023
    Hi, project contributor here (I modeled the cab :3) As micker003 said, https://github.com/xiaopeng12138/WACVR is the official repository for WACVR. It's only a virtual "controller" for the game though. To get it working you need to get the game data, which is pretty tricky unless you know where to look.

MonoGame

Posts with mentions or reviews of MonoGame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing WACVR and MonoGame you can also consider the following projects:

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

Stride Game Engine - Stride Game Engine (formerly Xenko)

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

UniMob - Modern reactive programming library for Unity (inspired by MobX js)

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

raylib - A simple and easy-to-use library to enjoy videogames programming

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

love - LÖVE is an awesome 2D game framework for Lua.

CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.