VulkanSceneGraph VS misc

Compare VulkanSceneGraph vs misc and see what are their differences.

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VulkanSceneGraph misc
7 8
1,175 273
- -
9.8 5.8
4 days ago 5 months ago
C++ C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VulkanSceneGraph

Posts with mentions or reviews of VulkanSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.

misc

Posts with mentions or reviews of misc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-17.

What are some alternatives?

When comparing VulkanSceneGraph and misc you can also consider the following projects:

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

webgpu-headers

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

wgpu-native - Native WebGPU implementation based on wgpu-core

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

wgpu - Cross-platform, safe, pure-rust graphics api.

vulkan-guide - Introductory guide to vulkan.

Lumos - Cross-Platform C++ 2D/3D game engine

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.