misc VS wgpu-native

Compare misc vs wgpu-native and see what are their differences.

misc

Clippings (by cmuratori)

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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misc wgpu-native
2 10
17 348
- 3.2%
1.0 7.7
9 months ago 8 days ago
Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

misc

Posts with mentions or reviews of misc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-03.

What are some alternatives?

When comparing misc and wgpu-native you can also consider the following projects:

webgpu-headers

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

learn-wgpu - Guide for using gfx-rs's wgpu library.

WGPU.NET - Cross-platform .NET bindings to wgpu-native.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

launcher - Launcher for BlueMaxima's Flashpoint

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

libsoundio - C library for cross-platform real-time audio input and output

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.