Open-Source Vulkan C++ API
FizzBuzz Enterprise Edition
Open-Source Vulkan C++ API | FizzBuzz Enterprise Edition | |
---|---|---|
36 | 329 | |
2,921 | 20,505 | |
1.0% | 0.6% | |
9.1 | 0.0 | |
7 days ago | 5 days ago | |
C++ | Java | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open-Source Vulkan C++ API
-
what math is required?
It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
- Vulkan-Hpp now provides C++20 module interface file
-
How do you guys organize everything?
Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
-
An idea to ease wrapping C libraries in C++.
Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
-
Anybody know why V-EZ has not been updated in 5 years?
Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
-
Using enum classes as bitmasks
This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
-
Recommendations on how to start a small Vulkan project
Or the vulkan.hpp RAII samples would be a good place?
-
What's the most hilarious use of operator overloading you've seen?
For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
-
Vulkan-HPP + Vulkan C API == Aliasing Bugs!
final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct
FizzBuzz Enterprise Edition
- FizzBuzzEnterpriseEdition
-
Simple Lasts Longer
That "Hello World Enterprise Edition" looks dangerously under-engineered - I could understand it! Far better to follow the best practices demonstrated in the Fizz Buzz Enterprise Edition...
https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpris...
-
Writing Clean Code with FastAPI Dependency Injection
Clean code is a balancing act - you’ll want to make sure you don’t turn your codebase into something like this.
- Milyen hasznos Github repokat ismertek?
-
Yazılım sektörünü bırakmaya değer mi?
Bu hocam https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpriseEdition
-
oopWentTooFar
amidoingitright
- 7+ layer generic architecture libraries are crying rn
- Primeagen Code Review - EnterpriseQualityCoding/FizzBuzzEnterpriseEdition: FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
-
Is Entreprise code unavoidable?
It seems to me that all large software projects eventually grow into "Enterprise" code. What I mean by this is something like FizzBuzz Enterprise Edition; large codebases with many layers where Design Patterns and SOLID principles are applied vigorously.
-
Java 21 makes me like Java again
???
I'll answer your question with a question: Have you seen https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpris... ? :)
I'm guess that to those of us who remember when Java came out, "FizzBuzz: EE" is what we think of when we think of Java. :P
In Java I have to type a bazillion characters to get anything done! And make all these useless directories and files and InterfaceClassFactoryProtocolStreamingSerializer BS. And worry about how that executes.
C++? No bloat*, just speed
*Yes, there's some _optional_ bloat. But compared to Java? no contest.
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Logback - The reliable, generic, fast and flexible logging framework for Java.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
awesome-functional-python - A curated list of awesome things related to functional programming in Python.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Simple Java Mail - Simple API, Complex Emails (Jakarta Mail smtp wrapper)
urho3d - Game engine
yGuard - The open-source Java obfuscation tool working with Ant and Gradle by yWorks - the diagramming experts
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
bitburner - Bitburner Game
OpenVDB - OpenVDB - Sparse volume data structure and tools
Java-Hello-World-Enterprise-Edition