Vulkan-Guide
awesome-vulkan
Vulkan-Guide | awesome-vulkan | |
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9 | 5 | |
1,801 | 3,147 | |
0.3% | - | |
8.0 | 3.6 | |
about 1 month ago | about 2 months ago | |
Makefile | ||
Creative Commons Attribution 4.0 | - |
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Vulkan-Guide
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Cube World Omega - Release for MacOS
Vulkan directly supports many platforms, and also supports MacOS and IOS through porting tools.
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GLSL shaders resources
You have access to atomics in vulkan
- DXVK converting Direct Api to Vulkan Api?
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Vulkan terms vs. Direct3D 12 (aka DirectX 12) terms
You might want to take a look at our Vulkan guide. The linked chapter has common terms for Vulkan, DirectX and Metal.
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Switching the Linux graphics stack from GLX to EGL
Vulkan has WSI, which is roughly equivalent to GLX or EGL in the OpenGL world.
https://github.com/KhronosGroup/Vulkan-Guide/blob/master/cha...
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Vulkan - some introductory words
Vulkan Guide for more
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How can I learn Vulkan?
Yes The gist is: you don't actually save any time trying to not-rerecord, and it limits your ability to do many basic real optimizations, like frustum culling. https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/common_pitfalls.md#recording-command-buffers
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Short interest in $BB - It's increasing
Looks like there is a lot more work before it can be used for anything more than dash entertainment system.. https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/what_vulkan_can_do.md#safety-critical
- How to install Vulkan on Manjaro?
awesome-vulkan
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Simple light graphics library for c++?
there are: - OpenSceneGraph ( and vsg ) - Ogre3D - Magnum - A plethora of them here, here and here.
- Can someone recommend me any good Vulkan resources
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Cross-Vendor GPU acceleration with Vulkan Kompute
I do wish the authors had picked a somewhat more distinct name. Being so close to the official Vulkan Compute seems dubious. Looking at the awesome-vulkan list, very few projects are named like vulkan-blah.
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Resources for re-writing an OpenGL1.1 app to Vulkan
If you are hellbent on going with vulkan, however, then I would reccomend looking around here: https://github.com/vinjn/awesome-vulkan
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
There are several libraries which try to 'make vulkan easier' to varying degrees of success, you'll have to decide if they are right for you. Hers a decent list of various vulkan libraries and projects. https://github.com/vinjn/awesome-vulkan
What are some alternatives?
Vulkan - Examples and demos for the new Vulkan API
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
VulkanTutorial - Tutorial for the Vulkan graphics and compute API
vk-bootstrap - Vulkan Bootstrapping Iibrary
vulkan-guide - Introductory guide to vulkan.
Guide-to-Modern-OpenGL-Functions - A guide to using modern OpenGL functions.
cdogs-sdl - Classic overhead run-and-gun game
NBMiner - GPU Miner for ETH, RVN, BEAM, CFX, ZIL, AE, ERGO
apulse - PulseAudio emulation for ALSA
compute-shader-101 - Sample code for compute shader 101 training
DOOM - DOOM Open Source Release
svntogit-packages - Automatic import of svn 'packages' repo (read-only mirror)