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I recommend this one: Home - Vulkan Guide (vkguide.dev) It will show you some cool best practices.
Yes The gist is: you don't actually save any time trying to not-rerecord, and it limits your ability to do many basic real optimizations, like frustum culling. https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/common_pitfalls.md#recording-command-buffers
Usually if the codebase has been open sourced, it only contains the code and not assets in any way. Examples: https://github.com/id-Software/DOOM, https://github.com/id-Software/DOOM-3-BFG
Some of them do, others use assets from a game's installation (for rights). I personally picked cxong/cdogs-sdl: Classic overhead run-and-gun game (github.com), which includes all the assets already.