Vulkan-Guide
VulkanTutorial
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Vulkan-Guide | VulkanTutorial | |
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9 | 5 | |
1,799 | 2,990 | |
1.3% | - | |
8.0 | 6.2 | |
about 1 month ago | about 1 month ago | |
Makefile | C++ | |
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Vulkan-Guide
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Cube World Omega - Release for MacOS
Vulkan directly supports many platforms, and also supports MacOS and IOS through porting tools.
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GLSL shaders resources
You have access to atomics in vulkan
- DXVK converting Direct Api to Vulkan Api?
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Vulkan terms vs. Direct3D 12 (aka DirectX 12) terms
You might want to take a look at our Vulkan guide. The linked chapter has common terms for Vulkan, DirectX and Metal.
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Switching the Linux graphics stack from GLX to EGL
Vulkan has WSI, which is roughly equivalent to GLX or EGL in the OpenGL world.
https://github.com/KhronosGroup/Vulkan-Guide/blob/master/cha...
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Vulkan - some introductory words
Vulkan Guide for more
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How can I learn Vulkan?
Yes The gist is: you don't actually save any time trying to not-rerecord, and it limits your ability to do many basic real optimizations, like frustum culling. https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/common_pitfalls.md#recording-command-buffers
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Short interest in $BB - It's increasing
Looks like there is a lot more work before it can be used for anything more than dash entertainment system.. https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/what_vulkan_can_do.md#safety-critical
- How to install Vulkan on Manjaro?
VulkanTutorial
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Question About queueIndex parameter of vkGetDeviceQueue function
I've been reading the Vulkan Tutorial, and I was looking at https://github.com/Overv/VulkanTutorial/blob/main/code/31_compute_shader.cpp
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vulkan-tutorial.com seems to be down
Yeah it seems to be down. Meanwhile you can follow the PDF/EBOOK available on their github
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VkWaitForFences blocking forever
In the original Vulkan tutorial code (based on 15_hello_triangle.cpp) the main loop of acquiring the image, executing the command buffer and presenting it is based on inflight frames. Nothing special.
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Vulkan - some introductory words
step by step source files and shaders of that tutorial
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Understanding queuing multiple frames at a time
This is a tricky subject; it seems like even Vulkan-Tutorial.com gets it wrong. Here's an issue I submitted to them: https://github.com/Overv/VulkanTutorial/issues/226
What are some alternatives?
Vulkan - Examples and demos for the new Vulkan API
vulkan-guide - Introductory guide to vulkan.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
cdogs-sdl - Classic overhead run-and-gun game
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
apulse - PulseAudio emulation for ALSA
vec-mat-comp-quat - C++ 2d/3d/4d Vector, 2x2/3x3/4x4 Matrix, Complex Number, Quaternion, and 3d Transformation Classes / Functions (Header Only libraries)
compute-shader-101 - Sample code for compute shader 101 training
vulkantutorial
awesome-vulkan - Awesome Vulkan ecosystem