VoxelPlugin
KawaiiPhysics
VoxelPlugin | KawaiiPhysics | |
---|---|---|
57 | 7 | |
1,523 | 1,696 | |
- | - | |
2.7 | 7.0 | |
20 days ago | 11 days ago | |
C++ | C++ | |
MIT License | MIT License |
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VoxelPlugin
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What are the limits of blueprints?
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
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How can I make a procedural terrain using a seed?
There are some existing plugins, such as the voxel plugin that you can use, though keep in mind features like multiplayer are behind a paywall.
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Is unreal/unity efficient for a voxel game that has infinite, destructible and procedural world gen (like minecraft)?
Is unreal/unity efficient? No. There is large amounts of overhead, as they were designed for other types of games. Voxels have many unique optimisations that won't be available. You'll need to do a lot of "patch-work" to the engine. This patch-work may make this overhead extremely small, and there are some very powerful projects on these engines that are efficient (e.g., Voxel Plugin). Having to ignore a lot of the a game engines features, such as physics, is a key reason people decide to just go through the extra effort of making their own game engine.
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Showing off some interstellar travel mechanics!
Thank you! I am using the Voxel Plugin for Unreal to generate my planets, there is a free version you can play around with: https://voxelplugin.com/
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Managed to make my first online multiplayer game with physics,ragdolls and voxel terrain all by myself! (framerate drop it's due to OBS, game runs fine) Hardest part was finding information on how to make things work, so I'll be happy to give you some hints in the comments!
I used Voxel plugin
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What’s the best procedurally generated terrain plugin, UE5
Anyway here it is https://voxelplugin.com/ you can research all about it.
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Are there any good voxel game engines? *Lua compatible
No one has yet mentioned VoxelPlugin for Unreal which you could use alongside a Lua Unreal plugin.
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Is there a way to create caves in unreal engine 5.1, similar to the brushify voxel plugin?
Try https://voxelplugin.com/
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Looking for a way to edit terrain at runtime for a viva pinata like game.
I'd look at Voxel Plugin. It supports runtime edits.
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How do you guys create open world games
Hmmm I don't have a lot of experience with that but I used the Voxel plugin once to make a planet map and it was pretty good. There's even a free version if you don't want to invest. Most other plugins cost hundreds so that's good. It has a ton of features, check it out.
KawaiiPhysics
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Stylized hair animation question.
Github for Kawaii Physics plugin
- How to give weight to hair that has physics?
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Do you have any "Must have" assets from the marketplace?
KawaiiPhysics - Not on marketplace, but it is the best way to get cosmetic dynamics with the best result and its easy (designer friendly) to setup
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What's the difference between USkinnedMeshComponent and USkeletalMeshComponent?
I am attempting to update the Kawaii Physics plugin to work with UE 5.1. Upon compiling, I am given the following error:
- How and Why is the Marketplace so awful?
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[Help] - Anim Dynamics Confusion
Honestly, I don't know why it shortens for you, but if you are trying to implement hair and ear physics, I'd highly suggest to look at Kawaii Physics. It's a free plugin for UE4 (probably ported to UE5 at this point), and a more and more AAA games are using it (new Shin Megami tensei, Scarlet nexus) Check it out here: https://github.com/pafuhana1213/KawaiiPhysics
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How to achieve cloth simulation with morphs?
Controlling physics in the Anim BP using Anim Dynamics/Kawaii Physics
What are some alternatives?
cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
TileMapEditor3D - Tile map editor 3D with 3D terrains
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
building-blocks - A voxel library for real-time applications.
ElgKismetEditorWidget - This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
OrbitalMarket - Enhanced marketplace platform for the Unreal Engine marketplace
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件