VirtualMotionTracker
uDesktopDuplication
VirtualMotionTracker | uDesktopDuplication | |
---|---|---|
2 | 2 | |
305 | 537 | |
- | - | |
0.0 | 3.6 | |
over 1 year ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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VirtualMotionTracker
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Vmt a virus?
Usually if that little engines detect it it's a false positive. VMT is also open source: https://github.com/gpsnmeajp/VirtualMotionTracker. I've used it before a couple of years ago and it was completely fine
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Port forwarding for a virtual tracker app
Hello reddit! I recently found the source code for an app that uses Unity to emulate SteamVR Full Body trackers by using GameObjects. The source code can be found here at https://github.com/gpsnmeajp/VirtualMotionTracker. I need to make an AR application in order for the tracker to sync up with the real world, but I have no experience with port forwarding. Can anyone help me out with this? Thanks in advance!
uDesktopDuplication
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Desktop Streaming?
https://github.com/hecomi/uDesktopDuplication or https://github.com/hecomi/uWindowCapture and there are some others out there, consider searching "desktop capture unity" or "window capture unity"
- How to Display Monitor Screens inside Unity LIVE?
What are some alternatives?
ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
MeshSync - A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
SynthVR-Modules - A collection of DSP modules made available in SynthVR as a native library.
Universal-Volumetric - A free, fast, cross-platform volumetric codec for everyone.
OpenVR-WalkInPlace - An OpenVR driver that applies virtual movement using a pedometer
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
hmdq - HMDQ Tools - the tools for VR headsets and other hardware introspection
uWindowCapture - This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.