VK-GL-CTS
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VK-GL-CTS | macOS-Linux-VM-with-Rosetta | |
---|---|---|
17 | 9 | |
496 | 294 | |
1.0% | - | |
9.9 | 0.0 | |
9 days ago | about 1 year ago | |
C++ | Swift | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VK-GL-CTS
- What coin will pump in 2023?
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A770/A750 Performance in Minecraft Java?
Minecraft Java edition uses the OpenGL graphics engine, which was created by the Khronos Group. Vulkan was also created by them.
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I have a problemo
In the C++ standard, there is nothing. But if you are searching for something that can qualify as a standard, try the Khronos Group libs, here: https://www.khronos.org/
- Performance of GL_POINTS vs compute shader for 1x1 quads
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How the SYCL spec gets updated
The caretaker of the SYCL spec is Khronos a non-profit standards body that is home to several projects focused on graphics, machine learning, parallel computing, VR and visual computing. You will note that all these pieces work together to build frameworks. Some of the more visible ones that you might be familiar with are openGL and Vulkan.
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Discussion Thread
Why does the Khronos group have so many standards? Do they really need all this?
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Linux M1 GPU driver passes 99% of the dEQP-GLES2 compliance tests
It's more than that, it's the official conformance tests:
https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external...
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Compressed Texture Converter/Writer
https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)
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Haptics Industry Forum and Khronos forge cooperative liaison to bring haptics to the Metaverse
The Haptics Industry Forum (HIF) and The Khronos® Group have entered into a cooperative liaison agreement to foster synergy between the two organizations to encourage the integration of advanced haptics functionality into the Khronos OpenXR™ open standard for portable augmented and virtual reality, to enable broad availability of haptics in the metaverse and beyond. This agreement enables HIF and Khronos to collaborate with a shared goal to enable broad, cross-platform access to next-generation haptic feedback in XR applications, enabling rich multisensory experiences to reach beyond 3D visuals for the eyes and spatial audio for the ears – and include expressive haptics for touch.
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Metaverse app allows kids into virtual strip clubs
The true metaverse concept (not rebranded private apps like roblox, vrchat, second life, decentraland or horizons) will be based on an open set of standards, which are still in development.
macOS-Linux-VM-with-Rosetta
- Rosetta-enabled virtual machine based on Apple Sample Code
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MAC VERSION
well nativity no but you can run a linux virutal under rosetta and and run it under proton's compatibility layer to get it running or you can duel boot linux onto your mac m1 and run it under proton https://github.com/lucyllewy/macOS-Linux-VM-with-Rosetta
- Anyone get anywhere with the RosettaVM - how do you install steam?
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Is a Dell or Mac laptop more efficient for CS majors?
No, you don't need parallels. Apple has introduced Rosetta for Linux VMs, and honestly, it seems pretty good. Project and Apple's Documentations
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Linux M1 GPU driver passes 99% of the dEQP-GLES2 compliance tests
Sibling comment, but this has links to Apple documentation: https://news.ycombinator.com/item?id=33290808
And this seems to be able to get it running: https://github.com/diddledani/macOS-Linux-VM-with-Rosetta
I haven't tested this because I'm at work, but I'll verify it when I get home!
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Rosetta2 on Linux VMs and Proton
Someone made a small app using apple’s documentation that theoretically implements it. I haven’t been able to successfully run any x86 apps through it and it’s pretty bare bones. It’s a proof of concept though and I appreciate the developer putting the time in.
- Uninstall Ubuntu from Rosetta VM
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Apple Silicon Is an Inconvenient Truth
Thankfully Windows11 insider builds have x86_64 emulation similar to rosetta2 and it at least seems to work OK. and there's some demo Virtual machines that run an ARM versions of Ubuntu, but use rosetta2 to emulate x86_64.
What are some alternatives?
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
avx-turbo - Test the non-AVX, AVX2 and AVX-512 speeds across various active core counts
magnum-examples - Examples for the Magnum C++11 graphics engine
movemouse - Move Mouse is a simple piece of software that is designed to simulate user activity.
basis_universal - Basis Universal GPU Texture Codec
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
vulkan_renderer - A toy renderer written in C using Vulkan to perform real-time ray tracing research.
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
cobalt - Cobalt is a lightweight HTML5 application container
Oscar - Oscar and VinVL
compute_rasterizer - Rendering Point Clouds with Compute Shaders
stb - stb single-file public domain libraries for C/C++