VK-GL-CTS
cobalt
Our great sponsors
VK-GL-CTS | cobalt | |
---|---|---|
17 | 1 | |
493 | 207 | |
1.4% | 7.7% | |
9.9 | 9.9 | |
6 days ago | 5 days ago | |
C++ | ||
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VK-GL-CTS
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I have a problemo
In the C++ standard, there is nothing. But if you are searching for something that can qualify as a standard, try the Khronos Group libs, here: https://www.khronos.org/
- Performance of GL_POINTS vs compute shader for 1x1 quads
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Discussion Thread
Why does the Khronos group have so many standards? Do they really need all this?
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Linux M1 GPU driver passes 99% of the dEQP-GLES2 compliance tests
It's more than that, it's the official conformance tests:
https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external...
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Compressed Texture Converter/Writer
https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)
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Why do so many game developers refuse to support anything but DirectX?
You may also want to take a look at the kronos group and who's part of it (AMD, Nvidia, INTEL, and a lot of tech giants) you will find they published a lot of standards broadly used and other open source works. https://www.khronos.org https://www.khronos.org/members/list
cobalt
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Why do so many game developers refuse to support anything but DirectX?
That's nothing but a wrapper for https://YouTube.com/tv. The source code is available at https://github.com/youtube/cobalt
What are some alternatives?
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
magnum-examples - Examples for the Magnum C++11 graphics engine
basis_universal - Basis Universal GPU Texture Codec
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
vulkan_renderer - A toy renderer written in C using Vulkan to perform real-time ray tracing research.
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
Oscar - Oscar and VinVL
compute_rasterizer - Rendering Point Clouds with Compute Shaders
stb - stb single-file public domain libraries for C/C++