Unreal_Engine_SerialCOM_Plugin VS gba-link-connection

Compare Unreal_Engine_SerialCOM_Plugin vs gba-link-connection and see what are their differences.

gba-link-connection

🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games. (by afska)
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Unreal_Engine_SerialCOM_Plugin gba-link-connection
1 2
181 170
- -
5.5 9.4
3 months ago 17 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unreal_Engine_SerialCOM_Plugin

Posts with mentions or reviews of Unreal_Engine_SerialCOM_Plugin. We have used some of these posts to build our list of alternatives and similar projects.

gba-link-connection

Posts with mentions or reviews of gba-link-connection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.
  • r/LinkCable Lounge
    1 project | /r/LinkCable | 29 May 2023
    here's hoping this subreddit will be friendly to homebrew link cable games, too! With https://github.com/rodri042/gba-link-connection, implementing link cable support in homebrew GBA games is very doable these days.
  • Apotris v2 is out now! You can now battle your friends via Link Cable!
    2 projects | /r/Gameboy | 5 May 2022
    I used this which saved me the trouble of dealing with the hardware! You can only send 2 bytes per frame, which was a lot more restricting than expected. The biggest challenge was making the little preview that shows you your opponent's board

What are some alternatives?

When comparing Unreal_Engine_SerialCOM_Plugin and gba-link-connection you can also consider the following projects:

ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

awesome-gbadev - A curated list of Game Boy Advance development resources

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

blind-jump-portable - Action/adventure game for the Nintendo GameBoy Advance and Sony PSP

ElgKismetEditorWidget - This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.

x-tools - Qt SerialPort-UDP-TCP-WebSocket-Modbus-CAN-BLE-Assistant.

LibSerialPort.jl - Julia wrapper for the libserialport c library

piugba - 🎮 PIU emulator for the GBA.

UE5-BulletHell - This project recreates some of the bosses from PS5 Housemarque's Returnal, a third person shooter bullet hell.

gba-remote-play - 📡 Stream Raspberry Pi games to a GBA via Link Cable.

UEPlugins_DisableDefault - Tool for manage Unreal Engine Plugins (.uplugins) set to Enabled By Default .

uart-esp-cpp - UART C++ Class Component for ESP-IDF