gba-link-connection VS piugba

Compare gba-link-connection vs piugba and see what are their differences.

gba-link-connection

🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games. (by afska)
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gba-link-connection piugba
2 3
170 72
- -
9.4 9.8
12 days ago about 1 month ago
C++ C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gba-link-connection

Posts with mentions or reviews of gba-link-connection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.
  • r/LinkCable Lounge
    1 project | /r/LinkCable | 29 May 2023
    here's hoping this subreddit will be friendly to homebrew link cable games, too! With https://github.com/rodri042/gba-link-connection, implementing link cable support in homebrew GBA games is very doable these days.
  • Apotris v2 is out now! You can now battle your friends via Link Cable!
    2 projects | /r/Gameboy | 5 May 2022
    I used this which saved me the trouble of dealing with the hardware! You can only send 2 bytes per frame, which was a lot more restricting than expected. The biggest challenge was making the little preview that shows you your opponent's board

piugba

Posts with mentions or reviews of piugba. We have used some of these posts to build our list of alternatives and similar projects.
  • Show HN: Reading background videos from the SD card in a GBA game
    1 project | news.ycombinator.com | 11 Mar 2024
    The latest update adds a feature where the game can display background videos, reading them from the flashcart's SD card (in this case, an EverDrive GBA X5). Support for the EZ Flash Omega is still in the works.

    The code uses elm-chan's FatFs (a small FAT32 library) to find the right sectors, and then DMAs each uncompressed video frame directly into VRAM, enabling 60FPS video playback efficiently. With the 32MiB ROM size limit no longer being an issue, I opted to not compress the videos at all, which allowed to also run other things in the game loop like GSM audio decoding, the chart-reading routines or the wireless adapter multiplayer code.

    Here's the game source code: https://github.com/afska/piugba

  • I just made some physical copies of my game :)
    1 project | /r/Gameboy | 6 Apr 2021
    You can check the code at https://github.com/rodri042/piugba
  • Passacaglia s16, but on a GameBoy
    1 project | /r/PumpItUp | 10 Mar 2021
    https://github.com/rodri042/piugba (source code)

What are some alternatives?

When comparing gba-link-connection and piugba you can also consider the following projects:

awesome-gbadev - A curated list of Game Boy Advance development resources

stepmania - Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.

blind-jump-portable - Action/adventure game for the Nintendo GameBoy Advance and Sony PSP

esphome-panasonic-ac - Open source alternative for Panasonic air condition wifi adapters that works locally without the Comfort Cloud

x-tools - Qt SerialPort-UDP-TCP-WebSocket-Modbus-CAN-BLE-Assistant.

Infinitesimal - An Infinity-inspired OutFox Theme

Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5

maskromtool - A CAD tool for extracting bits from Mask ROM photographs.

gba-remote-play - 📡 Stream Raspberry Pi games to a GBA via Link Cable.

cartreader - A shield for the Arduino Mega that can back up video game cartridges.