C game-boy-advance Projects
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
VisualBoyAdvance is outdated, while not bad you can do better than that when mGBA exists
Project mention: Show HN: Reading background videos from the SD card in a GBA game | news.ycombinator.com | 2024-03-11The latest update adds a feature where the game can display background videos, reading them from the flashcart's SD card (in this case, an EverDrive GBA X5). Support for the EZ Flash Omega is still in the works.
The code uses elm-chan's FatFs (a small FAT32 library) to find the right sectors, and then DMAs each uncompressed video frame directly into VRAM, enabling 60FPS video playback efficiently. With the 32MiB ROM size limit no longer being an issue, I opted to not compress the videos at all, which allowed to also run other things in the game loop like GSM audio decoding, the chart-reading routines or the wireless adapter multiplayer code.
Here's the game source code: https://github.com/afska/piugba
C game-boy-advance related posts
- I asked my partner today why he thought he was able to finish our game but not any of the other games he worked on solo.
- Ciao, sono Kenobit! Lavoro con i videogiochi da una vita (giornalista/traduttore/musicista/streamer) e sto organizzando ZONA WARPA, la festa del videogioco ribelle e itinerante. Riprendiamoci i videogiochi! AMA!
- I have technical questions as I am not educated well enough on it.
Index
Sponsored