UnrealPakTool
AirSim
UnrealPakTool | AirSim | |
---|---|---|
5 | 10 | |
435 | 15,882 | |
- | 0.5% | |
0.0 | 0.0 | |
over 2 years ago | 21 days ago | |
Batchfile | C++ | |
- | GNU General Public License v3.0 or later |
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UnrealPakTool
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Is this a dev item?? I got it from a cargo crate, the skin has no name.
Get https://github.com/allcoolthingsatoneplace/UnrealPakTool
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Easy 4K cursor fix
Found this github repo which explains how to use the commands with the tool called UnrealPak. My plan was to unpack the assets, replace assets, re-pack assets.
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Bit of a treasure trove in the Kid A Mnesia Exhibition package
Looks like this will have to be done on Windows using a tool like this https://github.com/allcoolthingsatoneplace/UnrealPakTool
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The company I was using to create an interactive environment was sold, and the new people I'm working with are missing deadlines. What are my options?
Assets such as meshes, animations, textures and sounds can be ripped from the compiled project with something like Unreal Pak Tool, unless they are encrypted and you don't have access to the encryption key.
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Datamine - MTX Store Armor Skin Images
In regards to datamining, it starts with a solid foundation of computers and programming. Then compression, encryption, and reverse engineering. It is a difficult thing to learn, but there are some handy tools out there that work universally for some engines like the UnrealPAKTool and UtinyRipper. Look through their code and try to understand how they are dealing with files.
AirSim
- Modding API for old game: Strategies to ensure it runs on older systems while not losing productivity?
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Replay system (gamemode from c++)
Have created all widgets, code compile successfully but have problem with replay spectator. Im using plugin AirSim https://github.com/microsoft/AirSim it is plugin that simulate drone. It has own gamemode AirsimGamemode (here is c++ file https://github.com/microsoft/AirSim/tree/main/Unreal/Plugins/AirSim/Source) that spawn drone at start. Problem is that I cant assign BP_PC_Spectator there. So I created own gamemode that I thought will override AirSimGameMode. It kinda did, it spawned drone on start but replay spectator widget show record screen, but it is not shown on play replay screen and I cannot move there as well.
- Heat map of environment monitored by drone
- 3D heatmap of environment monitored by drone
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Airsim, ROS, can msg be shared between packages/nodes ?
Hi, I implemented path planner as node in ROS. Now I want to try the route planner in the AirSim simulator. During path execution, I want to get outputs from sensors such as GPS, IMU and Lidar. AirSim come with build in wrapper (https://github.com/microsoft/AirSim/tree/main/ros/src/airsim_ros_pkgs) that create topic and services once launched. Wrapper create two nodes, one to obtain sensors data and one to control drone. Wrapper is build in AirSim directory and path planer is in another. Is it possible to share msg so I can call and subscribe to wrapper topics in my planner node ? Or do I have to write msg for every topic, service I want to use ?
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Destruction of a russian fuel truck
And there are also some open-source projects you could join, instead of starting a new one. This one looks interesting, haven't tried it though: https://github.com/Microsoft/AirSim
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What happened in IoT last two months? Here are some headlines I found interesting
In 2017 Microsoft created AirSim, an open-source simulation platform for AI research and experimentation with drones and cars. This July, Microsoft announced the upcoming release of a new simulation platform and the archive of the original 2017 AirSim.
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Currently writing out a plan for an RL based path-planning project. (I'm doing it for my Smart Vehicles course in my Master's Degree) Don't have much domain knowledge atm but looking for some advice on how to approach the problem?
AirSim: https://github.com/microsoft/AirSim
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8+ Reinforcement Learning Project Ideas
AirSim
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Is it possible to train a self driving car on google colab?
I've been trying for a while now and I started thinking it may not be possible. If anyone has managed to train a self-driving car simulator using openai gym on google colab(preferably), or on any remote server (AWS, GCP, ...) please let me know. So far, I tried carla, airsim, svl, deepdrive and they are all equally useless unless run locally with a gui. I'd really appreciate if someone suggests some way that actually can make it possible.
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
carla - Open-source simulator for autonomous driving research.
ue5-multiworld-demo - "MultiWorld" UE5 plugin demo
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
gym - A toolkit for developing and comparing reinforcement learning algorithms.
GAAS - GAAS is an open-source program designed for fully autonomous VTOL(a.k.a flying cars) and drones. GAAS stands for Generalized Autonomy Aviation System.
Autonomous-Ai-drone-scripts - State of the art autonomous navigation scripts using Ai, Computer Vision, Lidar and GPS to control an arducopter based quad copter.
apollo - An open autonomous driving platform
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
gym-donkeycar - OpenAI gym environment for donkeycar simulator
deepdrive - Deepdrive is a simulator that allows anyone with a PC to push the state-of-the-art in self-driving
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.