AirSim
ml-agents
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AirSim | ml-agents | |
---|---|---|
10 | 60 | |
15,844 | 16,324 | |
1.1% | 1.7% | |
0.0 | 8.1 | |
13 days ago | 4 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AirSim
- Modding API for old game: Strategies to ensure it runs on older systems while not losing productivity?
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Replay system (gamemode from c++)
Have created all widgets, code compile successfully but have problem with replay spectator. Im using plugin AirSim https://github.com/microsoft/AirSim it is plugin that simulate drone. It has own gamemode AirsimGamemode (here is c++ file https://github.com/microsoft/AirSim/tree/main/Unreal/Plugins/AirSim/Source) that spawn drone at start. Problem is that I cant assign BP_PC_Spectator there. So I created own gamemode that I thought will override AirSimGameMode. It kinda did, it spawned drone on start but replay spectator widget show record screen, but it is not shown on play replay screen and I cannot move there as well.
- Heat map of environment monitored by drone
- 3D heatmap of environment monitored by drone
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Airsim, ROS, can msg be shared between packages/nodes ?
Hi, I implemented path planner as node in ROS. Now I want to try the route planner in the AirSim simulator. During path execution, I want to get outputs from sensors such as GPS, IMU and Lidar. AirSim come with build in wrapper (https://github.com/microsoft/AirSim/tree/main/ros/src/airsim_ros_pkgs) that create topic and services once launched. Wrapper create two nodes, one to obtain sensors data and one to control drone. Wrapper is build in AirSim directory and path planer is in another. Is it possible to share msg so I can call and subscribe to wrapper topics in my planner node ? Or do I have to write msg for every topic, service I want to use ?
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Destruction of a russian fuel truck
And there are also some open-source projects you could join, instead of starting a new one. This one looks interesting, haven't tried it though: https://github.com/Microsoft/AirSim
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What happened in IoT last two months? Here are some headlines I found interesting
In 2017 Microsoft created AirSim, an open-source simulation platform for AI research and experimentation with drones and cars. This July, Microsoft announced the upcoming release of a new simulation platform and the archive of the original 2017 AirSim.
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Currently writing out a plan for an RL based path-planning project. (I'm doing it for my Smart Vehicles course in my Master's Degree) Don't have much domain knowledge atm but looking for some advice on how to approach the problem?
AirSim: https://github.com/microsoft/AirSim
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8+ Reinforcement Learning Project Ideas
AirSim
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Is it possible to train a self driving car on google colab?
I've been trying for a while now and I started thinking it may not be possible. If anyone has managed to train a self-driving car simulator using openai gym on google colab(preferably), or on any remote server (AWS, GCP, ...) please let me know. So far, I tried carla, airsim, svl, deepdrive and they are all equally useless unless run locally with a gui. I'd really appreciate if someone suggests some way that actually can make it possible.
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
carla - Open-source simulator for autonomous driving research.
gym - A toolkit for developing and comparing reinforcement learning algorithms.
GAAS - GAAS is an open-source program designed for fully autonomous VTOL(a.k.a flying cars) and drones. GAAS stands for Generalized Autonomy Aviation System.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Autonomous-Ai-drone-scripts - State of the art autonomous navigation scripts using Ai, Computer Vision, Lidar and GPS to control an arducopter based quad copter.
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
apollo - An open autonomous driving platform
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
tensortrade - An open source reinforcement learning framework for training, evaluating, and deploying robust trading agents.