Unity_VRoid_Facial_Expression VS GameDevTutorials

Compare Unity_VRoid_Facial_Expression vs GameDevTutorials and see what are their differences.

Unity_VRoid_Facial_Expression

In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in Unity (by FFaUniHan)
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Unity_VRoid_Facial_Expression GameDevTutorials
1 1
21 256
- -
4.1 2.7
about 2 years ago about 2 years ago
C# C#
MIT License GNU General Public License v3.0 only
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Unity_VRoid_Facial_Expression

Posts with mentions or reviews of Unity_VRoid_Facial_Expression. We have used some of these posts to build our list of alternatives and similar projects.

GameDevTutorials

Posts with mentions or reviews of GameDevTutorials. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity_VRoid_Facial_Expression and GameDevTutorials you can also consider the following projects:

VRigUnity - VRM hand tracking using mediapipe

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

Unity_VRoid_Expression_Maker - Load your VRoid model and use the sliders to create your own custom facial expressions without using Unity! You can then export the current preset as animations that can be used in your game later!

Zenject - Dependency Injection Framework for Unity3D

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

Unity-Guide - Unity Engine Guide

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

Cradle - Play Twine stories in Unity.

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.