GameDevTutorials VS random-range

Compare GameDevTutorials vs random-range and see what are their differences.

random-range

Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value. (by llamacademy)
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GameDevTutorials random-range
1 2
256 3
- -
2.7 0.0
about 2 years ago almost 2 years ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GameDevTutorials

Posts with mentions or reviews of GameDevTutorials. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GameDevTutorials and random-range you can also consider the following projects:

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

Unity-Guide - Unity Engine Guide

Zenject - Dependency Injection Framework for Unity3D

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.