GameDevTutorials
Cradle
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GameDevTutorials | Cradle | |
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1 | 3 | |
247 | 292 | |
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2.7 | 0.0 | |
almost 2 years ago | over 2 years ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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GameDevTutorials
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Tracking mentions began in Dec 2020.
Cradle
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Twine is an open-source tool for telling interactive, nonlinear stories
Twine is nice, I am using it to create the story for a game with visual novel elements in Unity.
I'm using a heavily modified version of Cradle[0] and it works great.
However, I personally had a bad experience while trying to contribute to Twine. I encountered a severe bug that made me lose all my stories and only happens if you have Twine in another language than English. I read the code, identified the issue, wrote a detailed issue and sent a PR[1]. I got no answer until a year later saying "not applicable anymore" since the app basically got a rewrite.
At least I'm happy a lot of it got rewritten however it still seems as unstable as before, with random crashes and stories that can disappear on their own.
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Is there an easier way to script a game with alternate endings based on choices?
But apparently people have made plugins to do it with vanilla twine too.
- Tutorials for what is basically a text adventure with images?
What are some alternatives?
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
Zenject - Dependency Injection Framework for Unity3D
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
twinejs - Twine, a tool for telling interactive, nonlinear stories
Unity-Guide - Unity Engine Guide
twine - Utilities for interacting with PyPI
destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
twison - A Twine 2 story format that provides JSON export